Part 38: iconoclASm

The ending we got last route in turn unlocked the dark green lock, the only branch available to us. As a quick reminder, the sequence of events leading up to this lock are as follows:
The group gradually arrives at the train station and, after some discussions, watch a video of the mastermind, Smiley, as he explains the rules of the game to them. The eight split up into pairs, and Simon partners with Ray, exiting at the sleeping quarters station. During the process of exploring this room, Simon finds a note that states that one of the participants is an outlier in some manner, and pockets it without showing Ray. Upon returning to the lounge station, they find that the twins are still gone, and the group decides that they should send some pairs off again to keep exploring (to save time). Simon states that he wants to go exploring with the others, and after some deliberation, the pairs set off, leading to Simon and Jasmine exploring the security station together. As part of the puzzle, Simon finds himself temporarily locked within a smaller room at the station, during which Jasmine smashes all but one of the monitors in the security office.
They discover video footage on the last remaining monitor that shows one of the exit gates, with Ray and one of the twins in front of it. The twin exits on her own without Ray, which in turn leads to her death (as shown by her head rolling back into frame). However, when Jasmine and Simon return to the lounge, they discover both twins alive and well- seemingly having not encountered Ray or Marco at any point after their first station. After some consideration, Simon decides the best course of action is to share their findings with A, as the twins have already left for another station (and are under suspicion due to the video). Before he does, though, he goes back quickly to confirm his suspicions- the video footage is of the exit gate attached to the security room, as the floor in the halls varies based on which station it's attached to.
Simon brings A to the station and shows him the footage, explaining his findings. After some discussion, A states he wishes to explore the infirmary so that the station may be left open in case it's needed, and the two return to the lounge so that he can collect E. In the previous update, although it wasn't a visible choice, Simon decided he wasn't ready to share the note he found in the bedroom with Jasmine, but now that the lock is open, we can share our findings in full....
BGM: Ambient Strain
To pass the time, I had decided that perhaps I could have shared the paper with Jasmine. I still didn't know if I could have trusted her. Something was making me increasingly paranoid. We had a clear goal this time, yes; that was true. However, Jasmine's behavior still weighed on my mind. I had chosen not to tell A, as that might have been the trigger to send him on the warpath.
The paper spoke of a person who didn't belong. Was it Jasmine? Was it one of the twins? Was it Ray? I had to make this choice. Did I share the information with my childhood friend or not? Would it be helpful, or would it create even further unnecessary suspicions?

BGM: Ascertaining Speech

I decided to omit the fact I actually chose not to share it with anyone, including her, because I hadn't known who to trust. It would've only fanned the flames of doubt in her head.

I sincerely doubted she would panic, but I had wanted her guarantee anyway. Now that I had it, I reached in my pocket and took out the piece of paper. I also pulled out the big coin from the bedroom we explored. That's right, I still had that- realizing that fact made me wonder if it would have an additional purpose, since I could take it out of the room. I stuffed it back in, since that piece was useless for now.



BGM: Silence
I stumbled forward out of my seat, clutching my head and interrupting Jasmine in her sentence. It took her a bit to realize something was happening to me, but by that point, I wasn't even there anymore.


Darkness.
BGM: Advancing Shadows

A wall was rising into the ceiling in the back, too. Even though I was looking at the reactor, what the wall had been hiding slowly came into my view, too. Behind the wall was...

We were floating. Floating. Floating. I screamed.
I screamed myself awake in the lounge, next to Jasmine. She was shaking me to bring me back to reality. It had worked, but I couldn't deny what I'd seen. What... was that? I silently asked myself, bewildered and uncertain.


I hissed the words through my teeth, trying to stay afloat.

The hold I had upon my head softened and my lips curled into a smile. That's right... She cared for me just as much as I cared for her. I tried to think about what I'd seen again, but a violent headache split me open once more as a result. I quickly abandoned that, and instead reached for the couch to rise back up. With Jasmine's help, I was hoisted back up to lay onto it.


I reassured her with a bit of a smile.



We laughed it out until my head hurt again, by which point I decided to have that lie-down while she left for the station below. I knew I could count on Jasmine. She was always reliable. She would be here for me for all time.
BGM: Silence

Except she wasn't there anymore.
BGM: Ambient Strain

All of my memories from the moment I woke up in the train, to this very moment, came back to me in that uncomfortable nap. I touched my face. I felt groggy. Slowly, I rose up by sliding my back up the wall. I was back here, in the present. I was back here, in this absurd... future.

With a raspy exhale, I looked over at the darkness nearby. Surely enough, her legs were still sticking out. She was... dead. A surge of pain rammed through my entire head, and I brought a hand up to support it. Wincing with one eye, I stumbled forward, falling back to the ground with a groan of pain.


Another vision flashed, much like earlier.
BGM: Anaphora Solution

Not A, but Agnos. His name was Agnos. That old man had a gun. That old man shot people. That old man was a terrorist. That old man was my enemy.

I punched against the ground, leaving behind nothing but pain through my hand. I held my first with my other fingers, rubbing over it as if to soothe the pain.

I let my rage wail and scream profanities and damnations. For several minutes, I was nothing but the instrument of my ire. A twisted typhoon of feelings was raging around my head, which I translated into punches and kicks. I eventually tired myself out, figuring that this wouldn't do anything.
Jasmine was already dead. But this wasn't the first time Jasmine died, was it?


Something didn't feel right in what I remembered.

I crawled over to Jasmine. Perhaps what she held on her would give me some kind of lead on how to proceed. I didn't want to touch a corpse- not her corpse most of all- but I had no choice. In the vision of that memory, all eight of us were in there. A ray of hope shone in my head: what if Jasmine wasn't Jasmine? Was she in the vat at this very moment?
I pressed my hand against her side, slowly. It was solid. I knew bodies went stiff when you died or something- rigor mortis, was it?- but not to this extent. It was really solid. No! I couldn't get hopeful. I shook my head. I didn't want to get a hope that I would lose. I didn't want to be lured in by fate... But I wanted to finish the examination anyway. I resigned myself to it, and took a deep breath.

Still, I grabbed onto her side. Normally, there would be a bone here. This would be the thoracic spine, but... This felt smoother. Against my better judgment, I decided to knock against it.
It echoed.



As a last resort, I decided to look into the wound on her forehead. Inside, I could see some... cables. There was blood and it was disgusting, but it was metallic inside. Like some kind of robot's head.

BGM: Ambient Strain

I decided that he wouldn't get me so easily. However, when the train arrived, and I looked at the other side, I saw two figures leave. One of them was a large man. Marco and Ray were back. Quickly, I jumped into the lobby. I climbed even faster up the stairs, and emerged into the lounge in record time.

Marco and Ray both entered the lounge at that screaming. The older one squinted at me, as if I was disturbing him. I didn't have time for his shit.

Marco's eyes opened wide.

BGM: Abyssal Snarl


He looked even more confused than I was.




I balled my hands into fists and kicked the nearby couch. Marco did the same, which served only to hurt his foot. I'd never seen him this angry before.





I was talking like Ray now. I had to shake my thoughts away from him for a bit.



BGM: Alarming Silence

Where was he going with this? I didn't understand what he was asking.



Was he drunk or something, and not able to recognize her?


BGM: Silence
He paused. I suddenly had a bad feeling.


BGM: Alarming Situation
Almost mechanically, while I watched, unsure of what he was telling me, unsure of reality, unsure of my memories, he walked away. Slowly, he walked away, through the door frame, and left to Jasmine's side of the station, most likely to examine her himself.

I turned to Ray.

Ray was visibly at a loss on that topic, holding his head as if he had a headache. Sitting on the couch, he dismissively waved at me.

He seemed a lot more apprehensive all of a sudden. As he explained it to me, something clicked in my head. As he spoke, I was made aware of a truth I'd been running away from this whole time.


I clenched my hands in fists in another fit of anger, while Ray, uncaring, drank from his flask.

The security footage. The note about the person who doesn't belong. The vision of the vats. Jasmine being a fake. Ray with a twin dying in the security room. Marco not knowing who Jasmine was. Marco being a human-robot-person too.


BGM: Silence

BGM: Ambient Strain
I woke up to Marco announcing his findings to Ray. He sat down next to me as soon as I made some space. He looked completely discouraged.

During the silence lingering past his admission, I looked at my hands. Two pieces of evidence connected as I did so. Two people were confirmed as robots, and the twins were still alive, despite what I'd seen.
BGM: Ascertaining Speech

I looked at my hands even harder. I turned them around, felt up my arms, but nothing seemed off.

Ray was drinking from his flask. If he wasn't, would he have gotten angry? The real question was, what would he be getting angry about- the fact we're insinuating we're robots, or the fact we're fixated on it?




BGM: Algorithm Simile









I was no psychologist, but I could help by reaching out and giving him a pat on the shoulder that wasn't injured. He gave a half smile. Ray shook his head and stood up, leaving us alone.

Marco gave me a weird look.

BGM: Agoraphobic Sloth

Even while feeling down, he was still a joker.

I stood up alongside my friend. While we toiled away in silence. I thought about a few things that might've been relevant. I didn't know if Marco's bleeding was a sign that it had healed, or that he wouldn't feel any of it. Come to think of it, wasn't it like something he told me earlier?
He told me something like hunger is just a signal. If hunger is fake... then us being hungry wasn't proof of anything. I first thought that might've been something robots couldn't feel. Upon reflection, that wasn't helpful.


We moved some of the couches up to one of the two entrances, blocking it completely. Surely, if Agnos was a robot just like us, though, this wouldn't stop him much. Ray and I moved back to the other pair of couches, readying ourselves to take hold of them and carry them to the other door. What else could help, though? I had to gather everything on over.



BGM: Alarming Silence

Marco was stabbing Ray.


Ray smashed his fist against Marco's leg, but the boy didn't care. Instead, he pulled the knife out of Ray and slammed it back into his chest, forcing Ray to give a raspy exhale. He probably hit his lung.

Doing that caused Ray to wail out in pain.


Marco had spoken without any emotion behind his voice. I could only watch in horror as my one-armed friend stabbed Ray, just like that. It was like he... gave up.


BGM: Alarming Situation



Sadly, those were his last words. Ray expired momentarily. Marco must've severed some important cables, as if to prove the fact Ray was, just as well, a robot too. I didn't understand. I watched the horrific sight of the large man, cold on the ground. There was blood there, and it smelled metallic. It smelled so strongly metallic, in fact!





He wasn't laughing, though, and neither was I. I tried to rise up to do something about the situation, but he immediately lunged at me. I thought he would stab me, but...
BGM: Silence

BGM: Ascertaining Speech



I didn't really have the heart to interrupt him, but the entire time, I was looking at his knife, hoping he wouldn't want to subject me to Ray's treatment. I quietly listened due to that same knife's close proximity.




I didn't know what to tell him. I felt like if I said anything bad, he would do something I didn't want. But, perhaps there would be a calm way out of this situation. I needed to show that I shared his sentiment, so I said...
BGM: Abyssal Snarl




I grabbed his arm, trying to stop him, but it was too late. Even the hand I had on his chest wasn't enough to push him away. One of my eyes shut down when he did so. He drove the knife into my chest, and that most likely severed part of my body from functioning properly.







I could tell my brain wasn't working right, so perhaps the next images I saw were fabricated. I saw Marco pick up the knife.

And he drove it into his own body. He fell on top of me, obscuring my sight. I could see nothing. We spoke our final words, before the darkness came.



BGM: Silence
He couldn't answer, since he'd stopped moving, fallen atop me. He was already cold- it had been nigh-instantaneous. Just like him, I expired. Dying was like that, huh.


BGM: Agnostic Shutdown



